Coach’s depth chart
Pre-Season
vs
Pro-Season
Pre-Season is the whole game in the box, free forever. The list below is
what is actually in the game. Pro-Season adds the star-player table and
a season you can log on and pick up later. The two dice stay the same
for every coach.
Features included in the free Pre-Season and Big League Pro-Season
| What’s in the box |
Pre-Season
Free forever
|
Pro-Season
The paid club
|
| What’s in the box |
|
A complete four-quarter game
Full football shell, not a demo — overtime, game clock, play clock, two timeouts a half
|
✓Included |
✓Included |
|
Both rule sets
Purist nine-card deck, or the quick On-the-Go three-play game
|
✓Included |
✓Included |
|
The full playbook
Sneak · Run · Screen · Short Pass · Play-Action · Deep Pass · Reverse · Trick · Hail Mary
|
✓Included |
✓Included |
|
Two dice, every down
7 is average · snake eyes is catastrophe · boxcars is a game-breaker · other doubles hustle
|
✓Included |
✓Included |
|
Gain rolls
High die, low die, sum, doubles-pay-double, and the Flea Flicker Let It Ride
|
✓Included |
✓Included |
|
The Breakaway die
One extra d6 after a high-risk connect — 8, 15, or 35 more yards, or tackled on the spot
|
✓Included |
✓Included |
|
Special teams
Punt, coffin corner, onside punt, fake punt, field goals, extra point or two
|
✓Included |
✓Included |
|
Proposition cards
12 of 36 dealt each match — face-down side bets on the dice
|
✓Included |
✓Included |
|
Momentum cards
Surge (+2 your roll) and Iron Wall (+2 their difficulty)
|
✓Included |
✓Included |
|
Two cameras and the booth
End-zone and broadcast views · play-by-play that names the players
|
✓Included |
✓Included |
|
Pass & Play
Two coaches, one device
|
✓Included |
✓Included |
|
Full game clock
5, 10, or 15-minute quarters · play clock · two timeouts a half
|
✓Included |
✓Included |
|
League seasons
A scheduled slate, standings, and a championship run
|
✓Included |
✓Included |
|
The Binder
Player stats, replays, gamebooks, and franchise records
|
✓Included |
✓Included |
|
Provably Fair Dice
Mathematically verifiable integrity — you can check the math yourself
|
✓Included |
✓Included |
| Pro-Season — the paid club |
|
Log on and pick up where you left off
Come back, finish games, and play the entire season with the same club
|
—Not in Pre-Season |
✓Included |
|
An eight-week Pro Season
Standings, quarterfinals, semifinals, and the championship
|
—Not in Pre-Season |
✓Included |
|
Track your progress
Follow your record, standings, playoff path, treasury, and player-value growth
|
—Not in Pre-Season |
✓Included |
|
Season schedule
See every opponent, completed result, and the road to the playoffs
|
—Not in Pre-Season |
✓Included |
|
Game-wide leaderboard
League leaders in wins, money, Superstar value, and major performances
|
—Not in Pre-Season |
✓Included |
|
Your Grade G Star Player
One named Run, Pass, or Defense star aligned to your club
|
—Not in Pre-Season |
✓Included |
|
Reusable player skills
Call compatible signature propositions throughout a game — one at a time
|
—Not in Pre-Season |
✓Included |
|
Risk on every star call
Snake eyes can injure a star; a three can fumble the ball away
|
—Not in Pre-Season |
✓Included |
|
Two propositions each half
Hold no more than three cards at any one time
|
—Not in Pre-Season |
✓Included |
|
Win money, buy player cards
Build a club treasury and spend it on the stars your team needs
|
—Not in Pre-Season |
✓Included |
|
Rising player value
An active player gains 25% value after a club win — keep, sell, or trade
|
—Not in Pre-Season |
✓Included |
|
Star Player and Superstar Player grades
G, D, and C are Star Players; B and A are Superstar Players
|
—Not in Pre-Season |
✓Included |
|
More skills at higher grades
D has one proposition; C two; B three; A four
|
—Not in Pre-Season |
✓Included |
Provably Fair Dice
The house cannot pick the dice it likes.
Mathematically verifiable integrity. The two dice are the same for every
coach. There is no statistical skewing. Coaching is the skill. Player cards
change the choices you make, not the dice.
- Before kickoff the club seals a fingerprint of its dice plan — the brass seal at the coin toss.
- Your KICK IT OFF tap then cuts the deck, mixing your own timing in after the seal is already set.
- At the final gun the envelope opens, and VERIFY THIS GAME in the Binder re-rolls the entire game from it. Match, and the book is stamped VERIFIED — DICE TRUE.
Kick off with the complete free game
Roll into Pre-Season
→